Update 2021-06-30
Hyper Detailed Duels (Concept) » Devlog
Implemented items
- player can now buy/equip/unequip items
- items has power/skill buff
Quicker bleeding speed
added a exponent at "wound" parameter to make bleeding quuicker:
blood loss = (1 - (arteryHealth / arteryMaxHealth)^1.5) * bloodDistribution
Balance adjustments
- sub-parts now have lower health, higher shield.
- dodge is now much harder to pull off
- raise the feeling of pain and dizzy
Files
web.zip Play in browser
Jun 30, 2021
Hyper Detailed Duels (Concept)
a text-base card game where your goal is to continuously try to kill enemy
Status | In development |
Author | leonw774 |
Tags | Text based, Turn-Based Combat |
More posts
- New random number policy & body part health nerfJun 30, 2021
- Update 2020-08-14Aug 14, 2020
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