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Devlog
Hyper Detailed Duels (Concept)
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Devlog
Update 2021-06-30
June 30, 2021
by
leonw774
Implemented items player can now buy/equip/unequip items items has power/skill buff Quicker bleeding speed added a exponent at "wound" parameter to make bleeding quuicker: blood loss = (1 - (arteryHea...
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New random number policy & body part health nerf
June 30, 2021
by
leonw774
Randomness old power/skill randomness: draw a random number R from normal distribution of mean = power/skill base value and std deviation = 0.5 return max(0, R) new randomness: draw a random number R...
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Update 2020-08-14
August 14, 2020
by
leonw774
More convenient Log viewing Body part's shield-damage formula rework Add blood bleeding bleeding start when artery health < 90% bleeding loss is effect by blood distribution will damage every tissue e...
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