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Hyper Detailed Duels (Concept)

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Devlog

  • Update 2021-06-30
    June 30, 2021 by leonw774
    Implemented items player can now buy/equip/unequip items items has power/skill buff Quicker bleeding speed added a exponent at "wound" parameter to make bleeding quuicker: blood loss = (1 - (arteryHea... Continue reading
  • New random number policy & body part health nerf
    June 30, 2021 by leonw774
    Randomness old power/skill randomness: draw a random number R from normal distribution of mean = power/skill base value and std deviation = 0.5 return max(0, R) new randomness: draw a random number R... Continue reading
  • Update 2020-08-14
    August 14, 2020 by leonw774
    More convenient Log viewing Body part's shield-damage formula rework Add blood bleeding bleeding start when artery health < 90% bleeding loss is effect by blood distribution will damage every tissue e... Continue reading
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